TCP level communication with C# .NET: the client

In this post we saw how to set up a very simplistic TCP listener that a TCP client can connect to. We built a short demo code that can be called in a console application.

The client code is even simpler:

static void Main(string[] args)
{
	TcpClient tcpClient = new TcpClient("localHost", 42000);
	using (NetworkStream ns = tcpClient.GetStream())
	{
		using (BufferedStream bs = new BufferedStream(ns))
		{
			byte[] messageBytesToSend = Encoding.UTF8.GetBytes("This is a very serious message from the client over TCP.");
			bs.Write(messageBytesToSend, 0, messageBytesToSend.Length);
		}
	}

	Console.WriteLine("Main done...");
	Console.ReadKey();
}

We connect to localhost port number 42000, i.e. the address we set up in the post on the server side of the communication. We then use a NetworkStream object wrapped within a buffered stream to send a message to the TCP listener. We convert the string into a byte array and send it over the network.

Put the above code into another C# console application. Start the TCP listener console app first and then run the client. The listener should be able to read the message from the client:

TCP communication basics

View the list of posts on Messaging here.

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About Andras Nemes
I'm a .NET/Java developer living and working in Stockholm, Sweden.

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